LONDON (Reuters) - Virtual reality world Second Life was born in the United States, but 61 percent of its active residents are Europeans, a study by research firm comScore said on Friday. The number ...
The 3-D virtual online community of Second Life is teaming up with the real-world open-source software development community. In an announcement today, San Francisco-based Linden Lab, the creator of ...
Second Life, the online virtual world developed by Linden Labs, has been a gaming staple for decades. Unlike traditional ...
Linden Lab’s plans for Second Life are as visionary as ever — “to enhance and improve the human condition.” But the company is working to marry those dreams to more practical goals for the immediate ...
For more on Second Life and what vendors are doing, read "Making The Second Life Connection." I tried to join the hip crowd last week for an IBM experiment: a storage product launch it chose to hold ...
Business Week reported a few days ago that big companies like News Corp. and Sony Corp. are taking a close look at virtual worlds -- primarily those catering to young kids and tweens, like Club ...
BusinessWeek magazine is credited with writing the first story more than a year ago about the business applications for Second Life, in a story headlined, Some examples:* The August issue of Wired ...
The Brazilian airline TAM is set to become the first airline to promote itself in Second Life. The company will start offering cyberspace flights corresponding to its real-world international service.
The Nature Publishing Group (NPG) will be hosting a series of talks on the hot topic of global warming on Second Nature, its archipelago in the virtual world of Second Life. A group of ...
Julius Redillas, “Beach” (2015), video still (all images courtesy the artist) Although artist Julius Redillas is based in Manila, Philippines, both his day job and much of his art practice are located ...
LONDON (Reuters) - Users of online worlds such as Second Life and World of Warcraft transact millions of dollars worth of virtual goods and services every day, and these virtual economies are ...