Nightreign has shown that Elden Ring has continued to learn from the 2019 GOTY, Sekiro, and it shows the direction Soulsborne ...
From his earliest gaming memories playing Spyro 2 on the PlayStation, to being obsessed with the swing-out animations in Marvel's Spider-Man, Cameron has always been, and continues to be, in love with ...
Decades before players would ever step foot into Lordran for the first time, FromSoftware would release groundbreaking PS1 ...
Nick is a freelance writer from Chicago, IL, with a BA in Creative Writing from the University of Illinois at Urbana-Champaign. His lifelong belief in the artistic power of video games led him to ...
FromSoftware-inspired games are a dime a dozen. But sometimes, one comes along that is actually worth playing. Red Candle Games’ Nine Sols is available now for PS4 and PS5, and is definitely one ...
A new website domain registration is hinting that another FromSoftware property is being adapted to the screen, with one of its biggest games of all time being turned into an anime. While the Souls ...
Look, I’ll be straight with you – when I first heard FromSoftware’s Sekiro: Shadows Die Twice was getting an anime adaptation, my initial reaction was somewhere between cautious optimism and “oh great ...
I get that seeing a parry in every action RPG is getting a smidge wearisome, but if a game's built around timed blocking, rather than just using it as an excuse to ignore balance? It can become a ...
A frankly wild Sekiro: Shadows Die Twice player has beaten the game's final boss without walking, running, jumping, or a core counter ability. Isshin, The Sword Saint is an almost unfair FromSoftware ...
While the “video game curse” feels like a thing of the past, there are still significant hurdles directors must overcome when adapting a video game — namely, questions like: What sets this apart from ...
Getting stuck on a FromSoftware boss is part of the experience. The first time I came up against Ornstein and Smough I was absolutely demolished, but it was my perseverance and willingness to try new ...
Scott Baird is a contributor with over a decade's experience writing about video games, along with board games and tabletop RPGs. Scott has previously worked for Dexerto, Cracked, Dorkly, and Gamepur.
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