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Since leaving Bethesda, Nesmith has been working as an independent consultant and has returned to writing. He previously ...
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Screen Rant on MSNOblivion Game Designer Explains Why One Bethesda Staple Is A "Necessary Evil"In a new interview with VideoGamer, former Oblivion game designer at Bethesda, Bruce Nesmith, says loading screens are a ...
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TheGamer on MSNBethesda Developer Says The Studio "Didn't Have A Choice" About How Many Loading Screens Its Games HaveOver the years, Bethesda has become known for its formula, which includes a few quirks. One of those quirks is the high ...
Nesmith's amazed that the remaster touched "every part of the game," taking the time to "completely redo the animations, the ...
Former Bethesda designer Bruce Nesmith explains why Skyrim, Oblivion, Fallout, Starfield and future games requrie loading screens.
Bethesda games have quite a few loading screens, but a former lead designer for the studio says that's just a necessary evil.
While you wait to find out, we’ve got plenty more on Oblivion Remastered, including a report on a player who managed to ...
Oblivion remaster has been a smash hit, but the game's loading screens have been a point of frustration. A former Besthesda Developer explains why.
Oblivion Remastered is stirring up discussion about the future of The Elder Scrolls series. Bruce Nesmith, a former gameplay ...
Original designer Bruce Nesmith has admitted that The Elder Scrolls IV: Oblivion Remastered's level scaling was a "mistake"> ...
With the surprise launch of Oblivion Remastered last week, there has been speculation about whether Bethesda Game Studios might use the older RPG as the foundation for The Elder Scrolls VI instead of ...
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