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Bethesda games have quite a few loading screens, but a former lead designer for the studio says that's just a necessary evil.
Former Bethesda designer Bruce Nesmith explains why Skyrim, Oblivion, Fallout, Starfield and future games requrie loading screens.
Nesmith's amazed that the remaster touched "every part of the game," taking the time to "completely redo the animations, the ...
Ex-Bethesda designer Bruce Nesmith explains that The Elder Scrolls 6 likely won't offer deeper stats, but deeper choices.
With the surprise launch of Oblivion Remastered last week, there has been speculation about whether Bethesda Game Studios might use the older RPG as the foundation for The Elder Scrolls VI instead of ...
Oblivion Remastered is stirring up discussion about the future of The Elder Scrolls series. Bruce Nesmith, a former gameplay ...
Over the years, Bethesda has become known for its formula, which includes a few quirks. One of those quirks is the high ...
Bruce Nesmith, a former Oblivion developer for Bethesda, has commented on the return of the original RPG's level scaling ...
One of the developers on Skyrim comments on the frequent loading screens found in Bethesda games, explaining why they still ...
Oblivion designer (plus Shivering Isles design director and Skyrim lead designer) Bruce Nesmith, who left Bethesda during the development of Starfield, has also laid eyes on the remaster ...
Oblivion senior game designer Bruce Nesmith says Bethesda and Virtuos’ Oblivion Remastered is so impressive that he’s not sure calling it a remaster “actually does it justice.” ...