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After finding himself bored at work during COVID, director Guillaume Broche started looking for employees on social media.
Former PlayStation exec Shuhei Yoshida has addressed the debate around rising game prices, and discussed the "impossible equation" of inflation and expensive development costs.
Expedition 33’s director is of the opinion that the game would have taken over two decades to get the green light had he pitched it to an AAA studio.
Game director Guillaume Broche detailed how the project wouldn’t have been feasible at a bigger studio in an interview with Pouce Cafe.
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TheGamer on MSNClair Obscur: Expedition 33 Devs Explain How They Formed Their TeamExpedition 33 developer Sandfall Interactive was formed after the game's director was bored at his job at Ubisoft. He started ...
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