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One of gaming's most remarkable innovations, Middle-earth: Shadow of Mordor's Nemesis System, will be locked away until 2036.
I’m sure the majority of those who played Monolith’s Shadow of Mordor would tell you it proved to be one of 2014’s biggest gaming surprises, and the simple yet effective Nemesis system was a ...
Warner Bros will retain the rights to Shadow of Mordor's Nemesis system until 2036.
Shadow of Mordor's brilliant Nemesis system is locked away by a Warner Bros patent until 2036, despite studio shutdown As industry reacts to closure.
The Nemesis system, for those unfamiliar, is a clever in-game mechanic which tracks a player's actions to create enemies that feel capable of remembering past encounters.
Shadow of Mordor's Nemesis system is truly exciting; Thrak was only one of the self-made villains I encountered, many of whom--not all, but most--were created because of something I had done.
Shadow of Mordor, the Warner Bros. action game of 2014, was a factory for satisfying kills with its nemesis system that became the centre of any conversation about the game.
The Nemesis system is a set of AI behavioral guidelines first introduced in Monolith’s 2014 open-world action game Middle-earth: Shadow of Mordor and its 2017 follow-up, Middle-earth: Shadow of ...
Shadow Of Mordor And Shadow Of War's Nemesis System was patented by WB, which is why we haven't seen it crop up in more games.
One of the best game mechanics in recent memory, the Nemesis system from Shadow of Mordor, is locked behind a patent until 2036. It was going to be used in a new Wonder Woman game, but that was ...
I think there's an incredible amount of potential in this mechanic, and I'm looking forward to seeing how it can evolve as other developers build on the initial concepts set forth by Mordor.
While Shadow of Mordor is a singleplayer experience, de Plater wanted to foster an atmosphere found routinely in multiplayer games: one of competition and revenge. The Nemesis system, which ...
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