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20h
TheGamer on MSNClair Obscur: Expedition 33 Devs Explain How They Formed Their TeamExpedition 33 developer Sandfall Interactive was formed after the game's director was bored at his job at Ubisoft. He started ...
16h
Soap Central on MSNClair Obscur director says AAA studios would’ve taken 20 years to greenlight Expedition 33Expedition 33’s director is of the opinion that the game would have taken over two decades to get the green light had he pitched it to an AAA studio.
20h
Dexerto on MSNClair Obscur: Expedition 33 director says it could never have been made at a AAA studioGame director Guillaume Broche detailed how the project wouldn’t have been feasible at a bigger studio in an interview with Pouce Cafe.
18h
CGMagazine on MSNClair Obscur: Expedition 33 Preview—A Melancholy MissionAt a time when so many new games fall into a handful of overpopulated categories, Clair Obscur: Expedition 33 immediately ...
After finding himself bored at work during COVID, director Guillaume Broche started looking for employees on social media.
Former PlayStation exec Shuhei Yoshida has addressed the debate around rising game prices, and discussed the "impossible equation" of inflation and expensive development costs.
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